Unity3D Charer Controller in 20 Minutes

  • 6 years ago
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You will learn about the relationship between charer and camera controllers as you script the system for yourself. \r
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Key points in this video will be differences between Update, FixedUpdate and LateUpdate, Quaternions, and SmoothDampAngle().\r
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Note: If after completing this tutorial you still experience charer or environment jitter then consider this: I have spent several hours researching the cause of jitter and what it comes down to is a misalignment with the update cycles of the camera and the charer. Now, Unitys docs will tell us to put camera updates in LateUpdate() and this works for some people (based on various fors). However, if it does not work for you, consider placing all update code in FixedUpdate() for both the camera and the charer. Hope this helps someone, have a great day. Subscribe today! \r
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