League of Legends: Kled - Gameplay 2

  • 6 years ago
TEAMFIGHTING AND LATE-GAME

Once laning phase ends, Kled contributes best to his team by acting as a skirmisher—he'll frenzy on any unlucky fool he can catch trespassing on his territory, using Jousting or Beartrap on a Rope to reposition or lock down dangerous opponents. Skaarl's extra health bar gives the Cantankerous Cavalier some tankiness, but it's relatively easy for an entire enemy team to focus down the lizard. If Skaarl abandons its post too early in a fight, Kled will be left stranded with little chance of survival.

If Kled manages to hang onto his cowardly reptilian friend, though, he'll achieve his true potential as a single-target slayer. He can repeatedly slow and dash toward a lone, fleeing opponent using his Q and E, making him incredibly deadly on cleanup duty. You don't disengage from a fight with Kled whenever you want. You disengage from Kled when either he or you is dead.

Kled's single-target stickiness makes him great at responding to enemy split-pushes, since he can use his ultimate to blast into lane with a big ol' shield that'll boost his 1v1 duel potential. The speedboost effect left in Chaaaaaaaarge!!!'s wake lets him bring some friends along for the party as well.

A well-timed Kled ult is the perfect way to force a teamfight—if you're grouped, your whole team can ride your slipstream and smash into the enemy frontline with you. But Chaaaaaaaarge!!! is also Kled's best (and nearly only) way of quickly moving onto an exposed flank.

Of course, even Kled shouldn't go charging into battle against a whole army by himself. A little help from some friends might help him out.

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